Update 0.3.0: Sea shore


The fisherman NPC

The fisherman NPC

A new update, again took longer than I expected. Tons of changes. After this one I'm quite happy with the size of the map. Next up it's time to implement more devices and quests to use them in.
Changelog:

  • Added two new areas, a sea shore, and a road that leads there.
  • New NPCs


    • A fisherman in the shore area, he has a little quest for you and sells fish.
    • Rogue, another adventurer in need of potions.
      • Has two quests, is found in the tavern
  • Moved player house to a new area together with the farming spots.
  • Some new ingredients, most are found in the new shore area, but some spawn all over:
    • Fish bone
    • Clam
    • Gull feather
    • Cat tail
    •  Seaweed
    • Crab claw
    • Minnow
    • Flyfish fin
    • Liquorice root
    • WillowHerb
    • ForestFog
  • New farmables.
    • Buckthorn
    • Cinder fruit
    • Frost flower
    • Marsh marigold
  • Added a quest log for tracking quest progress.
  • New quests
    • Tavern keeper has another quest
    • Lod has a new quest
    • Farmer has a new quest
    • The new rogue character has two new quests
    • The new fisherman has a new quest
  • A ton of changes to the devices
    • new sprites
    • new UI
    • rewrote most of the functionality too
    • the devices in the game now are:
      • Press. Squeezes liquids out of wet ingredients. Strenghtens the stronger effects while decreasing the weaker ones.
      • Grinder. Grinds dry ingredients to dust. Strenghtens the weaker effects while decreasing the stronger ones.
      • Boiler. Softens the ingredient so that it can be squeezed in the press.
      • Dryer. Dries ingredients so they can be ground in the grinder.
      • Separator. Isolates "unmagical" effects from the ingredient. The products can be used in other devices for processing other ingredients.
      • Dissolver. Takes products of the separator and uses them to treat other ingredients. The effect of this depends on the dissolvent.
        • the farmable ingredients have effects that might be usable here.
  • A ton of other changes and bugfixes.

Files

AlchemyGame_v0_3_0_win_x86_64.zip 95 MB
6 days ago

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