Update 0.5.0: Consumable potions


The version 0.5.0 is now ready, and it includes a lot of changes to different areas. Probably the biggest new feature is consumable potions. Some alchemy effects are now usable by the player, and the potions that contain these effects are now usable. As of now, only two effects are usable by the player, but I'm going to add more in the following updates. The first two effects are haste, which makes the player move faster, and sleep, which allows you to skip time forwards. In addition I remade a lot of the UIs, added multiple new devices for processing, redrew a lot of the textures, and added the start of what is to become the main story of the game.

The time skip mechanic proved to be a bit more problematic than I initially thought, in the end it required me to rewrite a lot of the save/load code that I had. In the end it's for the best, the new implementation is much more robust than it used to be.


Changelog:

  • Consumable potions
    • You can now consume some potions. The first two effects implemented are haste and sleep. Haste makes you move faster for a period. Sleep skips time, allowing you to skip some of the wait in the numerous things that require time to complete, such as farmables, quests and world spawns. Many more effects are planned and will come in the next update.
    •  For this to work also implemented context menu to the player inventory. The option to consume a potion is found there.
  • Start of main story
    • Changed the start of the new game so that the player is immediately introduced to the main story. Only the very start of the story is implemented as of now though.
    • Added two new NPCs who are key players in the story, envoys for the mountain goblins and forest gnomes. The troubles between their peoples is to be the main aspect of the story.
  • New devices:
    • These can be purchased from the shop keeper.
    • Decanter
    • Temperer
    • Fermenter
    • Distiller
    • Reducer
    • Mixer
  • General changes and fixes
    • Items now stack
    • The book now has a page for each effect, with a list of ingredients that have it.
    • Player now moves a bit slower. Got some player feedback that the player moves too fast for the pace of the game. If you want to go fast, you can brew some haste potions.
    • Remade the device UI and cauldron UI
    • Added a context menu for the backbag and moved drop function to the context menu
    • Remade A LOT of textures, including the player
    • Device in progress animation now shows the color of the ingredient that is being processed
    • Removed bag automatically opening after picking ingredients due to player feedback
    • Water stream and press sounds should be less offensive to ears
    • So many smaller bugfixes I lost count

Files

AlchemyGame_v0_0_5_0_macOs.dmg 159 MB
7 days ago
AlchemyGame_v0_5_0_win_x86_64.7z 70 MB
5 days ago

Get Wilderness Alchemist

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